AoeStats
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MegaRandom

510464202Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 94m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
921
+13
🇺🇸 Spanish · United States
918
+13
🇺🇸 Mapuche · United States
844
+16
🇺🇾 Bulgarians · Uruguay
875
-15
🇺🇾 Vikings · Uruguay
872
-15
🇨🇴 Cumans · Colombia
792
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 3,932 9:44 20:59 38:34 ⚔ Scout Rush
37 3,515 10:23 20:20 43:41 ⚔ Skirms into Champis
36 3,373 12:28 19:23 40:00 ⚔ Fish Boom into Archers
29 2,745 11:24 19:14 35:50 ⛏ Fish Boom FC
22 2,119 10:23 17:23 42:55 ⛏ Fast Castle
20 1,858 12:00 19:10 88:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,415 27,525 30,770 4,800 138,510 144,656
41,260 40,533 30,885 4,100 116,778 151,160
42,165 36,688 19,750 7,100 105,703 133,963
46,640 28,730 22,525 4,200 102,095 103,707
31,050 29,430 14,800 4,120 79,400 104,821
30,465 24,485 9,940 4,675 69,565 113,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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