AoeStats
← ElZorro63

Coastal Forest

510453815Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 29m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1271
+8
🇲🇽 Spanish · Mexico
1198
+11
🇦🇷 Malay · Argentina
1149
+12
🇨🇳 Teutons · China
1152
-14
🇨🇳 Franks · China
1050
-9
🇦🇷 Poles · Argentina
1023
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 1,327 9:16 22:03 — ⚔ M@A Rush
40 1,176 11:08 15:40 — ⛏ Fast Castle
39 1,158 11:01 16:44 — ⛏ Fast Castle
24 717 11:16 22:41 —
24 695 11:17 15:17 — ⛏ Fish Boom FC
19 554 11:03 16:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,125 6,635 2,675 780 19,215 20,833
7,635 7,345 3,230 200 18,410 19,358
7,355 4,630 2,245 850 15,080 16,297
7,125 3,690 2,120 1,500 14,435 15,494
7,095 5,268 1,650 325 14,338 15,066
4,275 2,465 520 970 8,230 8,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.