AoeStats
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African Clearing

506720720Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 53m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Wei · United Kingdom
1058
+13
🇳🇮 Koreans · Nicaragua
1015
+15
🇺🇸 Japanese · United States
996
+16
🇺🇸 Ethiopians · United States
974
+16
🇭🇰 Magyars · Hong Kong SAR China
1045
-17
🇬🇷 Japanese · Greece
992
-15
🇬🇷 Bulgarians · Greece
975
-14
🇭🇰 Lithuanians · Hong Kong SAR China
961
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,845 15:24 23:16 43:43 ⚔ Scout Rush
38 2,002 15:20 23:26 39:31 ⚔ Archer Rush
26 1,403 14:50 25:40 44:01 ⚔ Archer Rush
24 1,296 12:57 19:25 43:41
20 1,060 13:46 18:17 46:44 ⛏ Fast Castle
16 842 15:10 22:18 37:01 ⚔ FC into Scouts
13 695 15:47 22:41 45:42 ⛏ Fish Boom FC
13 697 16:30 20:53 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,175 11,310 12,695 4,200 52,380 62,217
20,455 13,327 12,110 3,775 49,667 63,290
16,495 16,175 6,575 2,050 41,295 49,781
11,200 9,950 10,370 1,600 33,120 34,618
12,710 8,620 4,785 3,250 29,365 34,835
9,485 9,217 1,915 2,725 23,342 26,268
9,675 6,198 1,975 1,035 18,883 21,029
4,815 3,297 1,175 215 9,502 10,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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