AoeStats
← Realm_Gabolski

Black Forest

505322352Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 47m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
876
+28
🇺🇸 Celts · United States
790
+15
🇺🇸 Franks · United States
708
+19
🇺🇸 Persians · United States
638
+21
🇯🇴 Poles · Jordan
805
-18
🇯🇴 Lithuanians · Jordan
790
-18
🇨🇦 Bohemians · Canada
762
-16
🇯🇴 Khmer · Jordan
735
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,589 12:47 20:13 33:07 ⛏ Fast Castle
27 1,250 12:57 20:48 36:56 ⛏ Fast Castle
22 1,015 13:20 24:30 38:08 ⛏ Fast Castle
17 799 11:02 19:53 37:05 ⛏ Fast Castle
17 786 12:31 18:20 32:52 ⛏ Fast Castle
17 809 13:54 17:40 34:19 ⛏ Fast Castle
14 671 12:55 20:20 40:47 ⛏ Fast Castle
11 520 12:33 21:11 38:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,270 14,192 12,575 3,210 67,247 76,498
25,800 12,175 12,470 3,550 53,995 61,709
30,020 9,145 9,720 1,885 50,770 59,121
20,285 15,775 9,660 3,285 49,005 69,989
23,720 7,370 10,310 750 42,150 47,302
14,655 11,485 11,545 950 38,635 45,093
17,575 8,875 7,590 2,800 36,840 42,068
13,240 9,767 4,500 1,940 29,447 30,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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