AoeStats
← Realm_Gabolski

Black Forest

503864613Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 79m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
773
+14
🇫🇷 Britons · France
771
+15
🇩🇪 Hindustanis · Germany
767
+15
🇨🇦 Bohemians · Canada
762
+15
🇨🇿 Franks · Czechia
804
-18
🇳🇱 Poles · Netherlands
775
-16
🇦🇹 Persians · Austria
692
-13
🇷🇺 Spanish · Russia
690
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 2,027 8:57 18:08 30:17 ⛏ Fast Castle
22 1,785 13:42 23:57 32:27 ⛏ Fast Castle
20 1,620 13:40 18:06 35:15 ⛏ Fast Castle
18 1,468 15:13 22:58 35:05 ⛏ Fish Boom FC
15 1,161 15:08 20:54 39:05 ⛏ Fast Castle
14 1,141 10:37 16:49 31:01 ⛏ Fast Castle
13 996 11:11 16:24 36:34 ⛏ Fast Castle
12 981 15:28 24:14 33:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
53,305 29,626 39,865 3,395 126,191 152,554
62,995 26,142 25,720 4,250 119,107 128,652
53,670 15,985 41,095 2,950 113,700 149,873
39,155 37,820 29,460 4,980 111,415 129,836
47,855 35,832 23,090 3,730 110,507 127,710
41,945 23,813 21,170 1,825 88,753 97,444
24,895 35,575 19,885 2,300 82,655 111,934
30,275 15,783 20,670 2,800 69,528 82,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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