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Arena

510623378Analyzed
4v4 RM · 14h ago on Oct 1, 2026· 47m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
921
+13
🇨🇱 Dravidians · Chile
917
+13
🇦🇷 Koreans · Argentina
910
+13
🇦🇷 Slavs · Argentina
907
+25
🇪🇸 Bohemians · Spain
865
-15
🇨🇳 Franks · China
858
-13
🇩🇪 Huns · Germany
831
-12
🇹🇷 Persians · Türkiye
827
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,173 11:19 15:58 29:35 ⛏ Fast Castle
28 1,345 10:34 14:27 30:41 ⛏ Fast Castle
26 1,239 11:20 19:37 36:48 ⛏ Fast Castle
25 1,185 11:05 17:32 27:09 ⛏ Fast Castle
23 1,105 12:32 17:01 37:13 ⛏ Fast Castle
21 975 12:41 18:02 34:17 ⛏ Fast Castle
13 632 11:45 16:56 30:26 ⛏ Fast Castle
11 529 12:19 17:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,310 11,895 20,730 2,050 62,985 72,115
23,650 24,160 9,325 1,150 58,285 70,871
17,820 24,085 12,140 850 54,895 57,101
25,160 12,260 13,025 850 51,295 51,727
17,490 16,050 13,410 2,850 49,800 59,386
24,345 11,230 7,720 2,900 46,195 64,521
14,260 8,005 6,385 4,000 32,650 35,708
10,865 9,005 5,735 2,075 27,680 33,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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