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Arena

510618176Analyzed
3v3 RM · 11h ago on Oct 1, 2026· 41m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
818
+13
🇹🇷 Cumans · Türkiye
808
+13
🇦🇷 Burmese · Argentina
772
+14
🇺🇦 Britons · Ukraine
789
-15
🇺🇸 Poles · United States
729
-13
🇨🇳 Byzantines · China
704
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,403 11:45 20:04 33:37 ⛏ Fast Castle
31 1,301 12:48 17:41 34:54 ⛏ Fast Castle
25 1,051 11:42 19:01 34:59 ⛏ Fast Castle
15 638 11:42 16:12 30:02 ⛏ Fast Castle
12 495 13:26 19:03 24:38 ◆ FC into Fast Imp
11 444 10:32 21:19 35:58 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,675 24,970 7,890 2,585 51,120 55,006
24,665 8,025 13,365 850 46,905 56,209
16,295 12,660 7,715 2,250 38,920 44,506
9,820 9,285 5,310 850 25,265 33,063
11,160 6,430 3,800 2,570 23,960 28,034
7,535 5,555 3,605 1,630 18,325 23,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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