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Arena

510611617Analyzed
2v2 RM · 22h ago on Oct 1, 2026· 42m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
877
+16
🇹🇷 Turks · Türkiye
851
+17
🇨🇿 Persians · Czechia
923
-18
🇩🇪 Bohemians · Germany
833
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 909 11:45 17:18 34:03 ⛏ Fast Castle
19 817 11:23 15:38 24:55 ◆ FC into Fast Imp
18 745 11:29 18:05 34:24 ⛏ Fast Castle
15 640 11:34 16:28 28:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,905 15,020 7,485 2,750 40,160 44,092
18,745 9,190 10,835 850 39,620 44,595
11,460 8,730 8,950 650 29,790 30,791
11,915 8,475 4,180 950 25,520 29,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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