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Arabia

509555707Analyzed
1v1 RM · 4d ago on Sep 27, 2026· 44m 14s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Vietnamese · India
1321
+15
🇭🇰 Armenians · Hong Kong SAR China
1304
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,035 10:24 24:50 39:07 ⚔ M@A into Archers into Skirms
42 1,862 9:52 26:22 35:24 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,240 11,885 7,620 1,500 36,245 39,679
11,310 10,394 6,380 1,635 29,719 32,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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