AoeStats
← Lord_Wilfredo

Black Forest

509597830Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 71m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vietnamese · Netherlands
1316
+15
🇦🇷 Franks · Argentina
1297
+16
🇨🇳 Persians · China
1237
+18
🇫🇷 Bulgarians · France
1220
+18
🇬🇧 Bohemians · United Kingdom
1308
-18
🇮🇱 Inca · Israel
1292
-17
🇪🇸 Mongols · Spain
1272
-16
🇪🇸 Ethiopians · Spain
1267
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,999 10:55 14:45 26:45 ⛏ Fast Castle
39 2,794 18:38 22:27 35:22 ⛏ Fast Castle
35 2,484 11:38 16:03 32:16 ⛏ Fast Castle
33 2,339 10:54 20:26 29:37 ⛏ Fast Castle
33 2,351 16:24 23:23 32:22 ⚔ Archer Rush
33 2,355 13:01 17:29 34:45 ⛏ Fast Castle
28 1,984 11:15 14:43 30:40 ⛏ Fast Castle
20 1,473 13:02 17:04 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
105,525 25,320 53,660 7,265 191,770 210,355
44,815 29,810 30,955 2,000 107,580 118,615
27,910 35,919 21,345 3,890 89,064 107,669
36,790 34,065 14,345 1,550 86,750 93,068
27,500 23,741 11,420 2,405 65,066 64,879
21,405 23,986 13,790 2,175 61,356 98,279
21,480 17,515 13,945 3,400 56,340 68,010
19,465 12,501 15,970 4,020 51,956 57,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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