AoeStats
← Lord_Wilfredo

Lombardia

509585769Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 40m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
1410
+12
🇨🇳 Italians · China
1373
+13
🇦🇺 Lithuanians · Australia
1310
+16
🇨🇳 Mongols · China
1301
+16
🇮🇳 Mongols · India
1419
-18
🇦🇷 Huns · Argentina
1311
-14
🇳🇱 Japanese · Netherlands
1300
-14
🇨🇳 Hindustanis · China
1216
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,973 10:02 17:10 34:11 ⚔ Archer Rush
44 1,807 10:31 14:11 29:25 ⛏ Fast Castle
42 1,707 9:36 19:10 32:12 ⚔ Scout Rush
39 1,608 8:27 19:46 34:30 ⚔ Scout Rush
33 1,342 10:36 15:58 32:56 ⛏ Fast Castle
24 995 10:32 15:18 29:26 ⛏ Fast Castle
24 986 10:51 18:04 31:53 ⛏ Fast Castle
20 828 10:30 15:05 34:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,935 14,739 14,485 1,975 63,134 66,736
25,490 9,500 17,820 1,060 53,870 54,673
22,335 11,399 12,060 1,175 46,969 50,574
13,075 18,901 10,615 2,920 45,511 46,965
20,275 11,578 8,405 4,105 44,363 46,904
18,515 12,222 11,600 1,225 43,562 48,376
16,250 16,943 7,995 460 41,648 51,197
12,570 10,401 3,035 3,965 29,971 32,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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