AoeStats
← Lord_Wilfredo

Nomad

509508409Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 52m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burmese · Colombia
1485
+14
🇺🇸 Mongols · United States
1462
+15
🇺🇸 Persians · United States
1451
+15
🇺🇸 Magyars · United States
1429
+16
🇹🇼 Tatars · Taiwan
1537
-19
🇦🇷 Bulgarians · Argentina
1424
-15
🇩🇴 Poles · Dominican Republic
1396
-13
🇦🇷 Teutons · Argentina
1380
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,891 14:45 18:49 41:04 ⛏ Fish Boom FC
45 2,349 13:52 17:40 38:42 ⛏ Fast Castle
45 2,340 13:35 17:16 37:20 ⛏ Fish Boom FC
36 1,903 14:32 19:59 41:42 ⛏ Fish Boom FC
35 1,831 12:23 30:38 49:14 ⚔ Fish Boom into Towers FC
34 1,806 14:30 19:07 — ⛏ Fish Boom FC
33 1,757 11:36 24:51 — ⚔ Drush into Towers into Scouts
28 1,446 15:19 21:20 45:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,355 17,155 12,830 5,850 71,190 75,068
27,845 17,919 12,165 2,580 60,509 62,163
25,990 13,507 12,175 3,735 55,407 61,545
15,450 21,123 11,065 2,250 49,888 61,506
13,610 15,222 7,035 2,035 37,902 40,478
14,045 15,495 2,635 2,550 34,725 35,950
13,395 9,965 1,225 3,130 27,715 32,563
12,850 6,359 2,510 930 22,649 22,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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