AoeStats
← Lord_Wilfredo

Arena

509494592Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 52m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
1397
+15
🇺🇸 Burgundians · United States
1364
+16
🇪🇸 Vikings · Spain
1349
+17
🇩🇪 Persians · Germany
1327
+17
🇺🇾 Maya · Uruguay
1382
-17
🇦🇷 Huns · Argentina
1380
-17
🇲🇽 Italians · Mexico
1360
-16
🇨🇱 Armenians · Chile
1343
-15
Player eAPM Actions Feudal Castle Imperial Opening
78 4,070 9:21 27:04 38:24 ⚔ Archer Rush
60 3,112 10:11 13:54 28:27 ⛏ Fast Castle
46 2,405 10:50 14:37 33:14 ⛏ Fast Castle
41 2,135 11:20 14:55 29:42 ⛏ Fast Castle
39 2,019 11:00 14:33 35:26 ⛏ Fast Castle
34 1,766 9:25 13:55 32:18 ⛏ Fast Castle
25 1,296 11:18 15:22 32:55 ⛏ Fast Castle
22 1,133 9:06 26:56 41:55 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
29,420 18,275 21,350 1,605 70,650 96,262
27,955 23,720 16,440 2,365 70,480 73,247
30,390 19,010 14,005 2,950 66,355 70,370
28,800 21,980 11,820 1,735 64,335 76,245
12,995 22,465 10,695 2,155 48,310 60,725
16,990 12,165 12,400 4,205 45,760 50,655
16,015 13,101 5,620 1,705 36,441 41,398
6,735 5,680 3,585 890 16,890 20,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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