AoeStats
← Lord_Wilfredo

Nomad

509489462Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 45m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1296
+19
🇮🇳 Dravidians · India
1294
+19
🇦🇷 Vikings · Argentina
1277
+20
🇦🇷 Spanish · Argentina
1401
-21
🇦🇷 Maya · Argentina
1387
-20
🇨🇭 Chinese · Switzerland
1294
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,070 14:17 18:07 24:43 ⛏ Fish Boom FC into Fast Imp
38 1,703 12:43 18:32 — ⛏ Fish Boom FC
38 1,713 12:27 18:01 34:47 ⚔ Fish Boom into Archers
37 1,690 12:20 28:00 43:40 ⚔ Archer Rush
37 1,689 12:43 18:33 28:51 ⛏ Fish Boom FC
22 995 13:43 18:34 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,635 20,224 11,485 3,750 54,094 57,697
19,315 16,060 13,075 2,615 51,065 53,543
12,230 11,620 7,985 2,250 34,085 35,297
10,955 9,765 3,985 600 25,305 27,904
9,370 9,173 2,645 1,945 23,133 26,915
6,250 8,888 4,270 3,540 22,948 23,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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