AoeStats
← Lord_Wilfredo

Arena

509034861Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 61m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1587
+9
🇨🇳 Franks · China
1245
+22
🇨🇳 Japanese · China
1162
+25
🇦🇷 Spanish · Argentina
1415
-20
🇺🇸 Celts · United States
1382
-18
🇦🇺 Khmer · Australia
1369
-18
Player eAPM Actions Feudal Castle Imperial Opening
65 3,992 9:14 13:14 27:53 ⛏ Fast Castle
43 2,638 10:42 15:07 29:07 ⛏ Fast Castle
43 2,640 10:46 15:03 41:29 ⛏ Fast Castle
38 2,318 11:28 15:23 28:23 ⛏ Fast Castle
36 2,219 10:06 14:35 28:07 ⛏ Fast Castle
20 1,238 10:54 14:39 27:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,485 40,296 24,240 3,450 113,471 121,533
46,755 38,168 21,705 3,690 110,318 115,924
33,555 41,240 20,735 1,890 97,420 106,738
44,155 27,460 18,605 3,725 93,945 106,364
31,280 33,280 15,480 3,835 83,875 89,265
13,750 12,118 6,140 2,900 34,908 35,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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