AoeStats
← Lord_Wilfredo

MegaRandom

509029874Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 67m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1403
+12
🇦🇷 Persians · Argentina
1354
+14
🇲🇽 Mongols · Mexico
1331
+15
1323
+15
🇨🇴 Sicilians · Colombia
1413
-17
🇨🇴 Magyars · Colombia
1357
-16
🇵🇪 Franks · Peru
1349
-15
🇵🇪 Inca · Peru
1131
-8
Player eAPM Actions Feudal Castle Imperial Opening
74 4,992 9:29 32:33 54:06 ⚔ M@A into Archers
56 3,777 9:55 27:24 58:37 ⚔ Archers into Skirms
55 3,714 9:30 24:26 42:50 ⚔ Scout Rush
48 3,242 9:01 23:07 50:11 ⚔ Scout Rush
48 3,254 10:40 27:48 46:37 ⚔ Archers into Skirms
46 3,077 8:33 26:14 54:33 ⚔ Scout Rush
32 2,127 8:29 27:10 40:46 ⚔ Scout Rush
29 1,966 9:58 24:03 44:05 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
48,825 13,995 29,190 1,115 93,125 106,258
40,980 19,245 19,250 6,200 85,675 91,596
35,760 25,197 12,985 3,780 77,722 85,708
20,310 32,907 16,440 2,715 72,372 76,729
31,265 10,699 20,120 2,805 64,889 68,616
17,965 18,877 18,135 8,650 63,627 70,069
28,045 14,155 15,320 200 57,720 62,750
16,630 19,282 10,525 2,895 49,332 50,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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