AoeStats
← Lord_Wilfredo

Arena

508376479Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 58m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
1386
+13
🇩🇪 Lithuanians · Germany
1364
+14
🇵🇪 Tatars · Peru
1352
+15
🇦🇷 Mongols · Argentina
1334
+15
🇧🇩 Turks · Bangladesh
1373
-16
🇨🇳 Hindustanis · China
1330
-15
🇭🇰 Britons · Hong Kong SAR China
1324
-14
🇨🇳 Slavs · China
1260
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,750 10:24 14:05 28:26 ⛏ Fast Castle
47 2,745 10:58 14:35 32:10 ⛏ Fast Castle
31 1,826 8:57 20:44 31:13 ⛏ Fast Castle
27 1,566 10:32 15:03 34:54 ⛏ Fast Castle
25 1,459 9:55 14:02 27:53 ⛏ Fast Castle
25 1,453 10:44 15:01 26:24 ⛏ Fast Castle
25 1,482 10:31 15:03 30:05 ⛏ Fast Castle
16 935 10:56 15:25 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,525 37,015 27,855 10,830 124,225 129,797
51,385 17,395 28,865 3,580 101,225 107,227
41,750 17,080 27,120 2,900 88,850 92,206
32,930 26,755 9,485 3,650 72,820 77,002
30,855 21,005 16,935 4,025 72,820 93,814
23,085 30,650 10,445 5,360 69,540 72,056
14,680 18,245 7,685 1,900 42,510 47,505
16,090 15,769 6,015 1,700 39,574 43,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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