AoeStats
← Lord_Wilfredo

Fortress

508366775Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 52m 22s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
45 2,369 7:13 10:58 24:39 ⛏ Fast Castle
41 2,164 9:05 12:42 27:23 ⛏ Fast Castle
36 1,875 7:15 11:13 28:41 ⛏ Fast Castle
26 1,382 7:16 10:28 23:58 ⛏ Fast Castle
24 1,270 6:38 10:51 26:47 ⛏ Fast Castle
17 898 6:43 11:37 26:51 ⛏ Fast Castle
17 894 6:31 16:07 22:19 ◆ FC into Fast Imp
14 707 7:37 12:27 26:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,845 20,290 22,365 5,075 87,575 112,704
34,130 11,815 22,780 3,550 72,275 97,452
30,105 18,561 11,720 3,170 63,556 68,216
19,855 22,340 15,290 4,100 61,585 72,237
12,985 20,995 15,405 6,590 55,975 59,563
18,545 19,975 8,065 2,530 49,115 69,177
11,650 13,095 8,505 3,340 36,590 58,363
7,485 8,980 5,175 970 22,610 25,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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