AoeStats
← Lord_Wilfredo

Arena

508349244Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 62m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1408
+13
🇺🇸 Koreans · United States
1341
+16
🇨🇦 Mongols · Canada
1268
+18
🇺🇸 Muisca · United States
1250
+18
🇺🇸 Bohemians · United States
1375
-18
🇦🇷 Vikings · Argentina
1370
-18
🇦🇷 Franks · Argentina
1294
-15
🇨🇦 Inca · Canada
1278
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,959 11:00 14:52 28:56 ⛏ Fast Castle
38 2,393 10:33 14:30 29:12 ⛏ Fast Castle
38 2,393 10:39 16:01 28:37 ⛏ Fast Castle
36 2,297 10:25 14:11 26:24 ⛏ Fast Castle
28 1,778 10:46 16:36 33:22 ⛏ Fast Castle
23 1,422 10:11 14:03 37:31 ⛏ Fast Castle
23 1,430 10:46 15:11 30:40 ⛏ Fast Castle
16 1,021 11:32 15:37 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,435 34,545 24,415 5,600 104,995 122,410
12,800 46,660 18,105 2,860 80,425 120,512
35,640 24,390 11,795 2,675 74,500 77,670
27,240 19,960 18,255 2,350 67,805 87,143
31,500 17,935 11,965 3,685 65,085 71,350
27,350 24,555 8,250 3,070 63,225 67,945
26,380 20,540 11,050 3,000 60,970 66,349
18,665 18,010 6,920 610 44,205 46,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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