AoeStats
← Lord_Wilfredo

Arabia

508344409Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 46m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1493
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1331
+17
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1383
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🇺🇸 Japanese · United States
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Player eAPM Actions Feudal Castle Imperial Opening
62 2,911 9:37 24:26 39:28 ⚔ Archers into Skirms
50 2,345 8:56 28:02 44:03 ⚔ Scouts into Skirms
48 2,256 9:41 27:29 45:05 ⚔ Scout Rush
45 2,124 9:24 26:26 — ⚔ Archer Rush
38 1,762 9:32 23:29 40:10 ⚔ Archer Rush
12 576 12:04 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
25,265 11,320 13,600 200 50,385 50,404
18,540 17,172 10,565 1,800 48,077 61,000
14,920 16,489 10,555 3,100 45,064 46,860
13,030 10,712 4,420 2,145 30,307 30,898
7,620 9,998 6,115 385 24,118 25,982
1,600 776 110 0 2,486 3,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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