AoeStats
← Lord_Wilfredo

MegaRandom

508341798Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 20m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1370
+13
🇺🇸 Goths · United States
1339
+14
🇨🇱 Maya · Chile
1336
+14
🇨🇳 Magyars · China
1290
+16
🇨🇴 Wu · Colombia
1325
-15
🇺🇸 Malians · United States
1323
-15
🇹🇷 Spanish · Türkiye
1291
-14
🇧🇴 Saracens · Bolivia
1262
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 1,153 9:54 — — ⚔ Archer Rush
54 1,126 9:46 — — ⚔ Scouts into Archers
47 986 8:24 20:27 — ⚔ Scout Rush
47 969 10:00 — — ⚔ Scout Rush
46 954 9:32 — — ⚔ Archer Rush
41 845 11:32 — — ⚔ M@A Rush
40 828 9:48 — — ⚔ Scout Rush
31 644 12:14 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,915 3,235 915 135 8,200 8,449
4,925 2,407 540 0 7,872 8,681
3,140 3,060 1,600 0 7,800 8,886
4,055 3,030 250 0 7,335 7,847
4,015 2,954 350 15 7,334 7,882
3,600 2,670 320 0 6,590 7,824
2,650 1,699 995 125 5,469 5,997
2,570 2,147 370 250 5,337 5,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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