AoeStats
← Lord_Wilfredo

Arena

508338072Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 32m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
1367
+14
🇦🇷 Mongols · Argentina
1355
+15
🇨🇴 Bohemians · Colombia
1350
+15
🇨🇴 Teutons · Colombia
1376
-16
🇨🇴 Bohemians · Colombia
1356
-16
🇨🇴 Celts · Colombia
1264
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,260 9:47 13:32 27:15 ⛏ Fast Castle
38 1,243 12:20 15:51 — ⛏ Fast Castle
35 1,136 12:41 17:09 30:18 ⛏ Fast Castle
32 1,039 10:34 14:09 — ⛏ Fast Castle
27 871 11:21 16:23 — ⛏ Fast Castle
25 826 10:43 15:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,970 7,345 3,845 2,295 25,455 29,817
9,000 9,110 3,290 1,630 23,030 27,709
5,855 10,030 4,650 950 21,485 26,237
8,180 7,429 2,645 1,050 19,304 21,116
9,495 5,965 1,525 1,500 18,485 22,020
7,630 5,545 3,400 650 17,225 19,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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