AoeStats
← Lord_Wilfredo

Arena

508161982Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 42m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1371
+16
🇨🇳 Gurjaras · China
1335
+17
🇨🇳 Bulgarians · China
1318
+18
🇩🇪 Italians · Germany
1373
-17
🇦🇷 Mongols · Argentina
1372
-17
🇲🇽 Celts · Mexico
1352
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,017 10:24 14:04 30:07 ⛏ Fast Castle
44 1,860 9:59 13:53 27:57 ⛏ Fast Castle
39 1,667 11:45 16:00 31:18 ⛏ Fast Castle
33 1,385 10:24 14:51 27:24 ⛏ Fast Castle
29 1,244 11:36 15:13 28:50 ⛏ Fast Castle
28 1,192 10:26 14:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,180 8,410 20,465 3,050 61,105 66,733
18,940 16,720 11,545 1,660 48,865 55,356
21,270 17,962 7,730 1,655 48,617 54,075
15,575 17,325 10,925 3,550 47,375 56,397
N
17,385 14,245 8,630 3,650 43,910 49,505
6,695 5,700 3,015 650 16,060 17,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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