AoeStats
← Lord_Wilfredo

Arena

508156455Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 48m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1463
+12
🇲🇽 Persians · Mexico
1386
+15
🇲🇽 Slavs · Mexico
1373
+16
🇲🇽 Ethiopians · Mexico
1352
+17
🇧🇷 Magyars · Brazil
1415
-17
🇹🇼 Khmer · Taiwan
1383
-15
🇦🇷 Franks · Argentina
1370
-15
🇲🇽 Spanish · Mexico
1319
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,884 10:15 14:46 28:02 ⛏ Fast Castle
38 1,847 10:24 14:13 31:33 ⛏ Fast Castle
37 1,780 10:55 15:29 30:19 ⛏ Fast Castle
32 1,558 10:09 13:59 27:50 ⛏ Fast Castle
31 1,487 10:09 13:38 29:19 ⛏ Fast Castle
27 1,303 9:39 13:42 28:44 ⛏ Fast Castle
27 1,315 11:05 15:07 29:55 ⛏ Fast Castle
25 1,215 10:39 16:13 32:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,845 14,855 18,860 5,600 82,160 91,849
25,460 21,320 19,215 4,950 70,945 82,516
32,890 14,698 21,855 1,500 70,943 87,034
17,450 25,710 19,015 1,600 63,775 76,718
22,120 19,893 14,350 2,930 59,293 67,796
24,985 13,878 13,400 1,565 53,828 57,227
17,010 18,885 11,970 4,350 52,215 77,602
14,870 13,625 4,655 1,080 34,230 43,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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