AoeStats
← Lord_Wilfredo

Arabia

508152952Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 42m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1448
+15
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1368
+18
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1355
+18
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1332
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1438
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1412
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1409
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🇦🇷 Huns · Argentina
1387
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Player eAPM Actions Feudal Castle Imperial Opening
60 2,514 8:19 23:48 41:42 ⚔ Scout Rush
55 2,309 9:18 25:43 39:34 ⚔ Archer Rush
46 1,951 9:01 28:13 — ⚔ Archer Rush
46 1,953 9:45 27:05 — ⚔ Scout Rush
45 1,900 8:51 28:02 — ⚔ Archer Rush
41 1,715 8:47 23:24 — ⚔ Scout Rush
37 1,573 9:32 26:43 39:28 ⚔ Archer Rush
34 1,455 9:02 25:35 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,580 7,644 9,695 1,500 38,419 40,561
17,335 8,384 9,195 880 35,794 37,214
16,800 9,400 7,025 860 34,085 38,527
10,035 10,691 7,585 200 28,511 30,703
9,005 9,455 6,790 200 25,450 29,408
8,380 10,309 5,190 200 24,079 26,040
13,250 5,849 4,240 200 23,539 24,219
4,900 7,960 4,415 200 17,475 18,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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