AoeStats
← Lord_Wilfredo

Arena

508145487Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 44m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1363
+14
🇦🇷 Spanish · Argentina
1356
+16
🇨🇴 Wu · Colombia
1346
+15
🇭🇳 Franks · Honduras
1332
-15
🇭🇳 Goths · Honduras
1325
-15
🇭🇳 Cumans · Honduras
1325
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,540 10:29 14:20 40:11 ⛏ Fast Castle
49 2,179 9:47 14:12 29:25 ⛏ Fast Castle
38 1,711 9:09 25:03 38:06 ⚔ Archer Rush
35 1,578 12:58 24:00 32:31 ⚔ M@A into Towers FC
26 1,185 9:50 14:35 34:08 ⛏ Fast Castle
8 341 9:12 — —

Resources

Player Food Wood Gold Stone Spent Collected
31,135 13,280 10,825 8,080 63,320 71,173
28,335 11,285 10,900 1,400 51,920 53,496
17,185 15,290 10,435 2,400 45,310 48,406
15,245 9,790 5,560 2,165 32,760 33,105
11,055 7,285 5,560 2,225 26,125 27,662
1,700 700 50 0 2,450 3,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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