AoeStats
← Lord_Wilfredo

Fortress

508138017Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 69m 41s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
69 4,781 7:52 18:54 33:18 ⛏ Fast Castle
52 3,592 7:08 10:57 30:25 ⛏ Fast Castle
46 3,228 8:30 13:06 32:25 ⛏ Fast Castle
45 3,140 7:57 12:28 23:15 ⛏ Fast Castle
41 2,873 8:24 11:12 31:16 ⛏ Fast Castle
29 2,035 8:06 12:02 32:25 ⛏ Fast Castle
28 1,981 7:27 11:05 27:55 ⛏ Fast Castle
27 1,907 7:40 12:08 28:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,875 22,305 25,190 2,250 122,620 127,649
75,130 24,865 18,545 2,095 120,635 122,534
65,475 29,189 21,720 1,815 118,199 121,929
32,775 31,476 35,080 8,385 107,716 184,725
55,600 31,445 19,300 850 107,195 110,592
41,240 39,668 10,445 2,165 93,518 95,466
37,705 24,850 19,890 4,530 86,975 122,054
27,580 32,535 13,525 2,740 76,380 83,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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