AoeStats
← Lord_Wilfredo

Fortress

508102379Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 105m 18s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1421
+16
🇦🇷 Hindustanis · Argentina
1371
+18
🇦🇷 Spanish · Argentina
1338
+19
🇺🇾 Burgundians · Uruguay
1306
+20
🇦🇷 Wu · Argentina
1456
-20
🇲🇽 Turks · Mexico
1454
-20
🇺🇸 Vietnamese · United States
1382
-17
🇨🇿 Koreans · Czechia
1349
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 5,755 7:32 10:56 28:18 ⛏ Fast Castle
54 5,704 7:28 11:26 36:00 ⛏ Fast Castle
39 4,082 8:07 13:51 34:44 ⛏ Fast Castle
37 3,845 8:49 13:02 20:20 ◆ FC into Fast Imp
36 3,803 7:25 11:36 40:29 ⛏ Fast Castle
34 3,584 6:45 10:59 35:17 ⛏ Fast Castle
30 3,211 8:11 12:13 24:37 ⚔ FC into Scouts
26 2,770 8:17 13:12 30:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
147,670 30,201 103,700 4,830 286,401 289,996
117,655 62,815 89,815 1,800 272,085 292,853
103,160 24,275 117,145 2,130 246,710 281,897
55,595 123,155 34,675 7,625 221,050 242,964
52,520 72,040 48,530 1,700 174,790 189,774
56,120 70,875 30,190 4,110 161,295 165,061
67,440 40,645 48,195 4,875 161,155 178,298
39,735 60,540 18,990 10,395 129,660 137,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.