AoeStats
← Lord_Wilfredo

MegaRandom

508097487Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 22m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1398
+14
🇦🇷 Britons · Argentina
1394
+14
🇦🇷 Khmer · Argentina
1361
+15
🇦🇷 Mongols · Argentina
1369
-15
🇨🇳 Magyars · China
1341
-14
🇦🇷 Teutons · Argentina
1336
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 1,262 10:52 — — ⚔ Fish Boom into Archers
57 1,270 8:31 — — ⚔ Archer Rush
44 978 9:17 — — ⚔ Archer Rush
37 823 9:41 — — ⚔ Fish Boom into Scouts
34 751 9:38 19:11 — ⛏ Fish Boom FC
31 691 11:29 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,335 4,710 1,580 0 10,625 11,440
3,825 3,854 2,190 0 9,869 10,408
4,000 3,575 930 290 8,795 10,300
4,560 3,757 150 0 8,467 8,894
3,875 3,376 300 485 8,036 8,388
3,870 2,885 350 125 7,230 8,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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