AoeStats
← [PYSA] - ༺Mojo Jijo༻

MegaRandom

510243985Analyzed
3v3 RM · 14h ago on Sep 30, 2026· 50m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1172
+11
🇦🇷 Muisca · Argentina
1162
+11
🇦🇷 Cumans · Argentina
1057
+16
🇨🇭 Maya · Switzerland
1059
-13
🇭🇷 Britons · Croatia
1055
-13
🇦🇷 Persians · Argentina
1029
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,156 13:01 23:33 46:48 ⚔ Champi Rush
33 1,672 15:19 18:58 39:05 ⛏ Fast Castle
31 1,579 14:55 19:07 — ⛏ Fast Castle
23 1,175 12:00 22:34 —
19 954 13:39 29:53 47:49 ⚔ Archer Rush
18 904 14:21 26:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,990 9,228 5,380 2,350 36,948 43,327
11,925 14,330 7,405 1,500 35,160 36,029
11,655 12,521 7,335 2,310 33,821 38,085
13,310 14,969 2,865 1,825 32,969 36,780
7,600 8,120 1,510 995 18,225 18,196
5,120 2,966 1,400 200 9,686 9,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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