AoeStats
← [PYSA] - ༺Mojo Jijo༻

MegaRandom

508575749Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 52m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
1140
+17
🇨🇳 Franks · China
1138
+17
🇪🇸 Maya · Spain
1112
+18
🇮🇳 Khmer · India
1060
+20
🇦🇷 Japanese · Argentina
1191
-19
🇦🇷 Franks · Argentina
1190
-19
🇦🇷 Vikings · Argentina
1181
-19
🇦🇷 Portuguese · Argentina
1072
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,508 10:38 15:25 30:08 ⛏ Fast Castle
43 2,264 11:31 15:53 39:12 ⛏ Fish Boom FC
38 1,995 11:16 20:54 39:35 ⚔ M@A into Archers into Fire Galleys
35 1,824 12:09 19:54 44:43 ⚔ FC into Archers
32 1,653 13:29 28:11 42:15 ⚔ Fish Boom into Scouts
22 1,147 12:17 20:52 47:51 ⚔ Fish Boom FC into Archers
18 960 11:26 15:55 — ⛏ Fast Castle
18 950 11:23 15:39 34:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,805 15,844 25,895 3,780 91,324 98,437
21,610 24,790 13,665 3,770 63,835 66,301
22,335 22,634 5,815 2,450 53,234 57,775
17,620 20,525 10,765 2,015 50,925 57,817
11,245 15,108 9,875 2,250 38,478 41,101
13,935 15,985 3,115 2,900 35,935 39,084
15,890 10,827 4,070 3,105 33,892 41,150
15,995 8,360 7,645 1,500 33,500 33,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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