AoeStats
← [PYSA] - ༺Mojo Jijo༻

Arabia

508530919Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 53m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
1192
+15
🇦🇷 Random · Argentina
1181
+16
🇦🇷 Franks · Argentina
1187
-16
🇪🇸 Chinese · Spain
1171
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,627 9:14 21:24 40:45 ⚔ M@A Rush
39 2,086 9:44 24:47 45:39 ⚔ Scouts into Archers
39 2,082 10:46 23:25 46:54 ⚔ M@A into Archers
31 1,645 9:39 24:36 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,245 12,257 11,520 3,860 42,882 47,448
17,350 18,034 4,660 1,825 41,869 47,997
18,895 8,574 10,030 2,470 39,969 40,972
17,330 12,402 7,405 2,440 39,577 41,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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