AoeStats
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Arabia

508716723Analyzed
1v1 RM · 9d ago on Sep 23, 2026· 47m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
814
+14
🇬🇧 Burmese · United Kingdom
776
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,317 9:54 21:06 43:02 ⚔ Scout Rush
26 1,255 10:59 19:00 44:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,320 10,580 13,265 2,250 44,415 46,268
15,485 10,904 4,985 2,460 33,834 35,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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