AoeStats
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Nomad

507470517Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 57m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1164
+13
🇨🇳 Vikings · China
1153
+14
🇨🇳 Georgians · China
1098
+16
🇨🇳 Magyars · China
1043
+19
🇨🇦 Japanese · Canada
1158
-18
🇺🇸 Persians · United States
1122
-16
🇰🇼 Koreans · Kuwait
1093
-15
🇦🇲 Byzantines · Armenia
1045
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,164 16:22 22:05 54:43 ⛏ Fish Boom FC
33 1,934 17:15 22:35 34:40 ⛏ Fish Boom FC
28 1,618 13:23 17:28 40:02 ⛏ Fish Boom FC
27 1,540 17:15 25:47 41:09 ⚔ Scout Rush
24 1,370 14:35 21:06 35:15 ⛏ Fish Boom into Fire Galleys FC
24 1,370 15:13 19:10 34:35 ⛏ Fish Boom FC
23 1,356 16:17 20:59 — ⛏ Fish Boom into Fire Galleys FC into Galleys
17 1,010 14:23 19:22 33:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,840 26,899 13,280 4,665 70,684 74,852
25,070 11,241 18,370 3,415 58,096 68,391
16,350 21,275 15,195 4,850 57,670 62,160
19,050 16,081 6,535 2,380 44,046 45,832
14,565 13,252 8,705 4,960 41,482 45,150
13,725 16,811 1,855 3,460 35,851 39,150
14,950 13,230 4,560 2,650 35,390 43,009
13,005 7,314 6,910 2,305 29,534 29,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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