AoeStats
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Arena

510017030Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 36m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1345
+16
🇺🇸 Hindustanis · United States
1342
+16
🇺🇸 Wei · United States
1243
+21
🇨🇴 Teutons · Colombia
1414
-20
🇨🇴 Bohemians · Colombia
1328
-17
🇨🇴 Celts · Colombia
1305
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,825 10:12 14:10 36:17 ⛏ Fast Castle
39 1,424 8:56 16:53 31:57 ⛏ Fast Castle
37 1,343 8:39 19:35 31:52 ⛏ Fast Castle
30 1,115 12:23 16:56 31:21 ⛏ Fast Castle
29 1,057 11:18 16:06 — ⛏ Fast Castle
23 860 11:24 16:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,525 13,114 7,045 780 39,464 45,466
17,295 8,695 4,550 765 31,305 33,888
12,815 5,130 8,860 695 27,500 28,258
12,825 10,360 2,185 1,075 26,445 29,285
13,195 7,320 5,015 200 25,730 27,187
5,900 9,250 4,515 1,950 21,615 23,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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