AoeStats
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Arena

510011673Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 44m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
1403
+11
🇨🇴 Bohemians · Colombia
1314
+14
🇨🇴 Celts · Colombia
1290
+15
🇨🇱 Japanese · Chile
1294
-14
🇦🇷 Mongols · Argentina
1280
-13
🇨🇱 Sicilians · Chile
1270
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,845 12:16 16:57 31:30 ⛏ Fast Castle
35 1,544 8:29 17:57 34:00 ⛏ Fast Castle
29 1,275 10:37 15:36 34:51 ⛏ Fast Castle
27 1,181 11:23 16:07 35:38 ⛏ Fast Castle
26 1,142 12:09 15:41 31:26 ⛏ Fast Castle
18 820 12:15 16:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,235 17,085 8,225 1,875 49,420 60,057
22,745 12,645 9,405 2,280 47,075 57,959
17,380 12,580 4,760 1,675 36,395 42,834
12,935 13,335 4,930 3,055 34,255 40,202
9,045 14,385 7,570 2,170 33,170 38,650
4,775 4,666 840 1,610 11,891 13,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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