AoeStats
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Arena

506714212Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 20m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Cumans · Poland
1279
+16
🇵🇱 Armenians · Poland
1277
+16
🇲🇽 Hindustanis · Mexico
1266
+16
🇨🇭 Romans · Switzerland
1230
+18
🇮🇹 Celts · Italy
1302
-18
🇮🇹 Wei · Italy
1271
-16
🇷🇺 Bohemians · Russia
1270
-16
🇮🇹 Khmer · Italy
1261
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 1,214 8:53 — — ⚔ Tower Rush
36 725 9:53 14:04 — ⛏ Fast Castle
30 619 9:31 — — ⚔ M@A Rush
26 539 10:06 — — ⚔ Archer Rush
22 453 11:32 14:39 — ⚔ FC into Archers
20 415 10:10 — —
19 384 9:30 — — ⛏ Fast Castle
17 352 11:17 14:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,730 3,078 2,005 20 8,833 8,853
4,355 2,550 625 0 7,530 7,831
4,165 2,463 885 0 7,513 8,600
3,275 3,330 725 0 7,330 8,093
4,010 2,215 650 0 6,875 8,688
3,575 2,361 270 250 6,456 7,349
2,925 2,888 415 130 6,358 6,622
3,075 2,090 100 625 5,890 6,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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