AoeStats
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Hill Fort

505292071Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 15m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1227
+17
🇦🇷 Maya · Argentina
1223
+17
🇩🇪 Lithuanians · Germany
1272
-18
🇨🇭 Vietnamese · Switzerland
1231
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 673 10:23 — — ⚔ Archer Rush
36 560 10:21 — — ⛏ Fast Castle
27 424 9:08 — —
16 257 11:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,325 2,649 425 0 5,399 5,863
2,500 2,320 545 5 5,370 5,460
2,900 1,855 250 0 5,005 4,841
1,750 1,815 50 0 3,615 4,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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