AoeStats
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African Clearing

505283468Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 59m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1259
+13
🇨🇭 Persians · Switzerland
1216
+15
🇩🇪 Goths · Germany
1223
-14
🇮🇹 Franks · Italy
1182
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,875 12:25 17:34 — ⛏ Fast Castle
29 1,752 13:16 18:11 36:06 ⛏ Fast Castle
25 1,487 14:46 19:44 37:19 ⛏ Fast Castle
18 1,067 11:51 20:07 41:59 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,155 14,492 14,850 3,500 73,997 76,781
29,510 14,128 11,835 1,830 57,303 65,660
13,595 11,894 7,725 2,665 35,879 37,116
14,620 10,205 5,600 3,500 33,925 35,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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