AoeStats
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Nomad

505276755Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 21m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Vikings · Finland
1268
+15
🇫🇮 Japanese · Finland
1268
+15
🇩🇪 Persians · Germany
1262
-16
🇨🇭 Romans · Switzerland
1216
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 706 13:43 19:30 — ⛏ Fish Boom FC
30 641 11:49 — — ⛏ Fish Boom FC
30 629 12:46 — — ⛏ Fish Boom FC
17 365 16:23 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,150 4,327 785 100 9,362 9,639
3,850 3,867 610 0 8,327 9,145
3,590 3,168 465 755 7,978 7,717
2,900 2,812 50 100 5,862 6,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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