AoeStats
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Arena

505036315Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 55m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1214
+16
🇨🇴 Vietnamese · Colombia
1211
+16
🇷🇺 Khmer · Russia
1205
+16
🇩🇪 Lithuanians · Germany
1170
+17
🇨🇭 Vietnamese · Switzerland
1233
-17
🇺🇸 Burgundians · United States
1221
-17
🇨🇳 Persians · China
1205
-16
🇮🇳 Hindustanis · India
1175
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 3,340 10:36 14:18 32:07 ⛏ Fast Castle
46 2,574 10:20 15:25 52:24 ⚔ FC into Archers
40 2,236 10:48 16:04 34:47 ⛏ Fast Castle
33 1,840 10:21 14:49 31:47 ⛏ Fast Castle
28 1,528 10:31 17:31 29:04 ⛏ Fast Castle
22 1,214 9:57 13:33 29:43 ⛏ Fast Castle
18 1,007 10:05 13:51 30:54 ⛏ Fast Castle
16 867 11:30 20:15 35:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,225 13,930 29,685 6,645 118,485 121,704
47,230 30,465 17,095 7,590 102,380 109,949
36,990 24,260 19,000 1,230 81,480 91,867
40,080 17,540 18,660 2,250 78,530 90,384
33,330 21,345 10,775 3,280 68,730 82,182
20,810 20,945 9,870 850 52,475 54,641
21,895 14,050 8,530 950 45,425 50,678
17,910 17,170 5,840 2,355 43,275 56,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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