AoeStats
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Highland

504995186Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 38m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1269
+13
🇨🇳 Celts · China
1238
+14
🇨🇭 Japanese · Switzerland
1248
-15
🇳🇱 Byzantines · Netherlands
1161
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,609 9:11 18:57 30:21 ⛏ Fish Boom FC
32 1,201 10:55 15:13 29:03 ⛏ Fast Castle
19 722 9:44 24:02 — ⚔ Archer Rush
18 691 10:29 15:09 33:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,910 15,463 9,595 1,995 42,963 50,545
12,225 11,058 4,285 2,085 29,653 32,656
10,745 10,105 4,355 1,600 26,805 29,048
8,595 7,868 3,590 1,590 21,643 26,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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