AoeStats
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Arabia

504990503Analyzed
2v2 RM · 25d ago on Sep 7, 2026· 39m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Berbers · Switzerland
1374
+13
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1296
+17
🇨🇴 Hindustanis · Colombia
1363
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🇨🇭 Celts · Switzerland
1261
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,708 9:09 29:48 — ⚔ Scout Rush
35 1,389 11:06 27:44 — ⚔ Scout Rush
32 1,281 10:21 28:48 — ⚔ Archer Rush
24 942 10:46 26:12 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,535 6,559 4,395 1,420 25,909 28,601
10,650 8,695 3,865 1,400 24,610 26,916
11,615 6,389 3,465 1,430 22,899 24,612
11,295 6,320 1,775 1,380 20,770 23,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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