AoeStats
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Arabia

504971763Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 20m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1317
+14
🇻🇳 Magyars · Vietnam
1287
+16
🇨🇳 Franks · China
1270
+16
🇨🇳 Maya · China
1265
+16
🇷🇺 Spanish · Russia
1297
-16
🇩🇪 Franks · Germany
1287
-16
🇨🇭 Vietnamese · Switzerland
1278
-16
🇩🇪 Turks · Germany
1246
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 766 9:27 — — ⚔ Archer Rush
36 763 9:41 — — ⚔ Scout Rush
33 687 9:35 — — ⚔ Archer Rush
31 651 9:59 — — ⚔ Scout Rush
30 636 10:57 18:37 — ⚔ Skirms FC
29 603 9:59 16:21 — ⚔ FC into Scouts
25 523 10:07 15:00 — ⛏ Fast Castle
24 500 10:59 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,810 2,680 1,250 100 9,840 10,226
4,175 3,204 1,240 0 8,619 9,308
2,710 3,091 1,900 0 7,701 8,008
4,505 2,766 250 0 7,521 9,422
3,175 2,890 455 130 6,650 6,548
3,750 2,280 250 0 6,280 8,194
3,375 2,004 250 650 6,279 6,769
3,125 1,725 610 650 6,110 6,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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