AoeStats
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Fortress

510464357Analyzed
1v1 RM · 14h ago on Oct 1, 2026· 47m 27s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1107
+14
🇲🇽 Dravidians · Mexico
1068
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,243 7:38 11:51 24:42 ⛏ Fast Castle
22 1,064 7:19 13:17 26:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,375 22,370 13,175 2,280 73,200 82,535
20,610 14,875 10,770 3,000 49,255 56,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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