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Lombardia

510181425Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 70m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
55 3,829 10:54 17:08 33:59
44 3,066 12:27 18:47 30:48 ⛏ Fast Castle
40 2,838 9:43 21:13 36:21 ⚔ Scout Rush
37 2,620 9:16 21:29 38:44 ⚔ Scout Rush
35 2,462 9:52 18:29 34:07 ⛏ Fast Castle
33 2,279 8:51 21:32 32:16 ⚔ Scout Rush
26 1,821 12:22 25:57 33:35
26 1,839 10:55 16:32 31:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,665 25,971 50,700 4,035 151,371 163,547
44,145 44,012 26,070 3,550 117,777 141,389
39,230 37,558 28,385 7,140 112,313 124,918
43,165 31,050 28,995 6,170 109,380 130,108
54,910 28,321 20,775 3,950 107,956 112,881
43,800 35,794 19,090 3,050 101,734 128,769
45,555 26,260 12,230 2,475 86,520 98,605
17,380 31,125 23,920 4,300 76,725 116,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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