AoeStats
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Pilgrims

510136576Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 37m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Jurchens · Poland
1398
+12
🇵🇱 Tatars · Poland
1361
+14
🇵🇱 Mapuche · Poland
1242
+19
🇺🇸 Jurchens · United States
1388
-18
🇨🇭 Italians · Switzerland
1276
-14
🇦🇷 Magyars · Argentina
1267
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,168 11:43 19:26 — ⚔ Fish Boom into Archers
48 1,800 11:03 15:12 — ⚔ Fish Boom into Skirms FC
46 1,725 12:18 18:26 — ⚔ Fish Boom into Towers FC
31 1,172 10:56 15:40 — ⛏ Fish Boom FC
31 1,173 11:48 16:18 33:14 ⛏ Fish Boom FC
26 987 12:32 17:02 24:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,795 13,647 6,735 1,105 39,282 43,490
9,375 15,154 8,690 1,150 34,369 34,128
10,300 12,916 2,820 1,500 27,536 34,975
9,325 11,915 2,520 1,700 25,460 25,878
10,315 6,232 6,700 1,480 24,727 25,892
8,125 9,387 3,855 525 21,892 23,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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