AoeStats
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Arena

509541492Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 44m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1391
+15
🇧🇷 Bulgarians · Brazil
1292
+18
🇨🇱 Huns · Chile
1375
-17
🇨🇱 Dravidians · Chile
1339
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,288 9:43 14:20 30:50 ⛏ Fast Castle
44 1,956 11:26 14:56 40:42 ⛏ Fast Castle
33 1,441 10:18 13:58 40:00 ⛏ Fast Castle
32 1,405 11:07 15:22 30:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,910 21,828 11,075 3,030 60,843 71,490
23,750 10,575 11,770 1,850 47,945 50,088
18,760 12,130 8,735 1,600 41,225 51,018
16,000 12,920 4,135 2,255 35,310 35,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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