AoeStats
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Pilgrims

509539625Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 12m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1459
+16
🇲🇽 Huns · Mexico
1440
+17
🇨🇴 Bengalis · Colombia
1421
+17
🇦🇷 Berbers · Argentina
1477
-18
🇨🇳 Persians · China
1470
-17
🇺🇸 Armenians · United States
1406
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 787 11:19 — — ⛏ Fish Boom
46 576 11:48 — — ⛏ Fish Boom
38 474 11:31 — — ⛏ Fish Boom into Fire Galleys
38 471 — — — ⛏ Fish Boom
32 398 10:28 — — ⚔ Fish Boom into Towers
21 266 11:33 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,000 3,507 50 105 5,662 6,456
1,450 2,825 190 100 4,565 4,984
1,715 2,269 50 100 4,134 3,993
1,470 1,948 50 475 3,943 3,800
1,450 1,900 370 100 3,820 3,358
1,450 1,583 50 100 3,183 3,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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