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Fortress

509183532Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 59m 30s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khitans · Germany
1514
+13
🇩🇪 Bohemians · Germany
1504
+13
🇺🇸 Byzantines · United States
1466
+15
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1403
+19
🇩🇪 Spanish · Germany
1682
-23
🇩🇪 Vikings · Germany
1532
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🇩🇪 Tatars · Germany
1502
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🇩🇪 Maya · Germany
1061
-3
Player eAPM Actions Feudal Castle Imperial Opening
52 3,095 7:41 11:31 24:42 ⛏ Fast Castle
43 2,545 8:37 12:15 28:05 ⛏ Fast Castle
35 2,094 7:23 11:28 23:20 ⛏ Fast Castle
35 2,076 7:11 11:04 25:53 ⛏ Fast Castle
30 1,795 7:57 11:35 25:50 ⛏ Fast Castle
30 1,784 8:13 12:54 27:14 ⛏ Fast Castle
23 1,373 7:09 11:32 25:26 ⛏ Fast Castle
23 1,346 8:08 11:58 25:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,210 35,480 43,590 7,610 150,890 152,818
79,465 25,165 24,415 2,700 131,745 138,011
33,290 37,940 59,775 580 131,585 144,637
57,210 19,280 44,670 1,785 122,945 131,785
36,130 45,215 24,425 5,680 111,450 115,550
30,580 36,285 39,670 990 107,525 130,304
29,550 30,460 26,595 2,950 89,555 112,477
18,820 34,150 23,620 3,385 79,975 89,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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